Document Type
Article
Publication Date
2018
Abstract
Students often struggle with the transition to writing in college, both in first-year
composition (FYC) and in the disciplines. This report describes a curriculum that addresses this problem by turning the FYC course into a Role-Playing Game. This style of gamification, grounded in bell hooks’ concept of an engaged pedagogy, can help facilitate the critical thinking skills that are key elements of learning transfer from FYC to writing in the disciplines.
Digital Object Identifier (DOI)
10.37514/DBH-J.2018.6.1.07
Repository Citation
Dwyer, Sarah, "Gameful Engagement: Gamification, Critical Thinking, and First-Year Composition" (2018). English Faculty Publications. 4.
https://digitalcommons.tamusa.edu/engl_faculty/4
Comments
Originally published as:
Dwyer, S. (2018). Gameful engagement: Gamification, critical thinking, and First-Year Composition. Double Helix, 6. https://wac.colostate.edu/docs/double-helix/v6/dwyer.pdf
Double Helix is a publication of the College of Arts and Sciences at Quinnipiac University. ISSN 2372-7497. Works published in Double Helix are released under a Creative Commons Attribution-Noncommercial-No Derivative Works 4.0 international License.